Species

Axehead

Axehead

Visual Trait Index
Subtypes: Charger, Piercer, Rollie

Summary

Soul Essence Location: Eyes, Gel pads, Ears, mouth and innards.
Bone/Teeth/Nail colour: White, or off-white.

Required Traits: Blade, Eyes, Tails, Ears, Texture

Average Height (at withers):
​Standard: 5 ft 10 inches - 6 ft 5 inches
Charger: 5 ft - 5 ft 10 inches 
Mini: 2 ft - 3 ft

Diet: Primarily herbivorous, consuming plants and minerals.

Location: Commonly found in arid mountainous regions near deserts and volcanoes. They may also inhabit caves or spacious fields.


✦ General Info ✦

General Info

(Acks-Head)

Axeheads are thick-skinned creatures renowned for their bladed heads, capable of felling trees and shattering rocks. Their durability makes them invaluable as laborers for heavy tasks.

Legend has it that the Fire God forged Axeheads from molten rock, shaping their distinctive blade-like horns and imposing stature. Their tough hides and loyal nature make them popular mounts among Higara's inhabitants.


✦ Anatomy ✦

Anatomy

Axeheads are large creatures with leathery, smooth skin and some individuals possess bulky, plated bellies resembling those of beetles. A distinctive feature is their blade-like horn, extending from the nose to the chin, forming an axe-shaped structure. Their ears are unique, resembling half-dishes with three inner rings, granting them exceptional hearing. To shield their eyes from dust and ash, Axeheads have hard, skin-like eyelashes instead of hair. Their eyesight is generally average to poor.

Primarily herbivorous, Axeheads possess incisors and molars for grinding plant matter. Their feet and elbow joints are cushioned with soft, gelatinous padding encased in a sturdy outer layer, giving them a high-heeled appearance. An air sac located at the base of their neck, connecting to the chest, is believed to amplify their calls. Axeheads are roughly the size of a draft horse or cow.

✦ Head Shapes ✦

Head shapes

Axeheads exhibit a wide range of physical variations. Their heads can be blocky, rounded like an egg, or possess a distinct dip for added character. Lip shapes vary, including blocky, jagged, or beak-like formations. Some Axeheads develop mane-like structures similar to horses, which can be styled as desired.

Eyelashes are a mandatory feature and can take on various shapes and sizes. Given their tough environment, Axeheads often bear scars, wrinkles, chipped horns, and other physical imperfections, reflecting their resilience and history of potential battles.


✦ Behaviour ✦

Behaviour

Axeheads are naturally aggressive and temperamental, though selective breeding has produced individuals capable of working harmoniously with other species, including humans. Given their immense strength, close supervision is essential when children are around Axeheads, including young ones.

Despite their reputation for strength and temper, Axeheads are fiercely loyal and dedicated companions. Their versatility has led to widespread employment as bodyguards, miners, alchemists, meditation partners, and in other labor-intensive roles.

Axeheads have limited vocal abilities, primarily relying on grunts and snorts for communication. Occasional hoots or yells may be emitted when provoked or defending territory. A calm and quiet Axehead is a strong indicator of trust and respect.

Understanding Axehead body language is crucial. Subtle cues like tapping a foot or flicking an ear can signal impending aggression. If these warnings are ignored, the Axehead may escalate to louder grumbling and charging.


✦ Life Cycle ✦

Life cycle

Birth:

---

Death:

---

Bijokin

Bijokin

Visual Trait Index

 

Summary

Soul Essence Location:  Gem , Pupil , teeth , bones

​Average Height:1ft-3ft

​Diet: Omnivore , bijo fruits ( for their magic aspect )

Location: Land base , can be found near water source aswell 


✦ General Info ✦

General Info

( Bee-jo-kin)

These medium-sized felines, resembling a majestic blend of typical four legged house pet and magic. Bijokin possess a sleek, muscular build. Their most striking feature is their expandable neck fur. When angered or threatened, their fur fluffs outwards, forming a formidable mane that dwarfs their head. This display serves as a potent warning, showcasing their might and dominance.

Bijokin have build a strong connection to Mascaran, creating a symbiotic relationship. They great companions for hunting or crafting a potions with their abilities of telekinesis. The bijokin able to help around the chores, but required necessity. They are intelligent enough to understand commands and body language. They also socialble with one another except towards different species kind. Some bijokin are very defensive for their owner sake, and rather sacrifice themself for safety reasons.

✦ Anatomy ✦

Anatomy

 

  • A crystal-powered telekinesis, cat like creature.
  • The crystal help them in their daily task such as lifting or defending.
  • They are  potential for potion-making companions, able to produce a healing or poison abilities from their exotic mist content inside the body.
Soul colors

Their soul color should be the same as these parts:-

  • Gem
  • Pupils
  • Teeth 
  • Bones
Magic sack

Their Eyes colors only follow whats their gas in the buoys.

✦ Design guide ✦

design guide

  • They have any kind of colors combinations (mostly depend on their surroundings environment) 
  • Gem stone can be any shape its only for the eyes and forehead 
  • Mostly they have a bob tail but can go beyond that for even high traits 
  • Markings are now free to use any design above
  • ​Pattern on body should be simple as follows
  • Magic liquid also can have any kind of colors but mostly be opposite of base body color  ​
BoneKeeper

BoneKeeper

Visual Trait Index

Summary

Soul Essence Location:  Magic cage , skinpad , hallow eyes, inners .

​Average Height:  any average mutt 

​Diet: souls or magic essence

Location: Land base 


✦ General Info ✦

General Info

Years withing the dark corner of the world came the bonekeeper species , commonly found guarding a cemetery with unknow reason. Mascaran speculating they the one who guide the lost souls back to thier proper place instead drifting away in a limbo. The species is quite scary because they dont make any sounds , always quiet and mysterious. Some are dangerous from corrupted events that can give hideous disease. Be aware when befriend one of them, they could be loyal but may cursed you for life.

Mascaran known to kept they as companion because they able to help on magical arts.

✦ Anatomy ✦

Anatomy

 

  • they are hairless thing with thick skulls and abnormal open chest stored the magic
  • Do not have pay pads but its similar to skined 
  • No claws either only soft sturdy paws
  • eyes never close they stare into ur souls 
  • they can see ghost and demons ( supernatural )
  • they called bone keepers cause they do love to keep bones! 
  • all their magic is base on dark arts
  • basic magic basically just manipulating objects 
  • corrupted apart of rare traits and is bad , they can spread disease with their magic 
Soul colors

Their soul color should be the same as these parts:-

  • Magic cage
  • Hallow eyes
  • skinpads
  • magic whisp
Skull head

bonekepperet-head-skull_orig.png

They can have any skull design head but always a short snout 

Magic cage

bonekeeper-cage_orig.png

Magic cage is kept the middle part of their body which is the chest area. These area is expost and cover with thin skin to show their magic capabilities.

Chama

Chama

Visual Trait Index
Subtypes: Standard, Wild, Gen 2

Summary

Soul Essence Location: Eyes, Cheeks, Tongue ,Paw pads, Heel Pad , blood, innards.

​Average Height: 3ft - 7ft

​Diet: They are all mostly omnivorous and main diet will be fruits. They love sweets but chamas also must have a balance diet to stay healthy. Chama can get sickness and decease too like normal human. 

Location: They can live anywhere with resources. Chamas can build own den to live in or using the environment to improve living. They are adaptive creatures and have many way of staying safe protected. Some chamas use old buildings and repair them .Chamas are open to any universe , so any plains of land they can be inhabitable with some time .They can interact with any other species/races to learn more or do trading goods. They love to explore and learn new things for great experience and tell their tales to others. Lets make a free world for chamas!  


✦ General Info ✦

General Info

Chamas are known to be a hybrid of intelligent lizard , amphibian , reptile that can be adaptive to any environment. They resemble as dwarf a miniature being and can have full pack of energy, that is 3x time more their original size when used. Every chamas can have different features on their body and some effects their rank in the community.They capable of communicate in any languages if learned and love to socialize with one another include other species/races. Chamas are interactive creature and can express through their unique glands at the cheeks of glowing when in any emotion. In every chamas have an ability to learn magic and most the powerful magic is pass down through generations. Chamas not only rely on magic they also have great flexibility . stamina , strength and personality in each individuals. ​

✦ Anatomy ✦

Anatomy

Chama body are dwarf like creature , small and muscular.
They have thick skin and sometimes covers in fur or scales.
Male and Female can be look alike except the crotch area is different. 
The body can have a variety of shapes like chubby , slim , muscle , skinny and etc. This not include in traits

Chama contain two poses as they normally stand and can be shifted 

  1. An energetic , Strong , Confident , Ready , Mighty , ect
  2. Relaxed , Calm , Resting , etc
Soul colors

Their soul color should be the same as these parts:-

  • Eyes
  • Tongue
  • Cheeks
  • Ankle Pads 
  • Hand /legs Paw Pads - exception ( can be in other color desire )

Fingers can be full 5 or 4 include thumb 
Toes always 3 with not pads in each 

cheeks

Cheeks are more softer than other skins on their body. It is also sensitive part of the species.

The tounge also follow the same as the cheeks color/design
They can also glows to show more emotions and express it clearly. It is also a useful light in the darkness under grown.

Teeth/tongue

They can these variant of teeth sets this is included in the traits.

Chama tongue can be extended like how chameleon or a frog pring into actuion when they on a hunt for bugs. 

ears

Chama normally have a bare ear.
The ear can be in any shape and sizes this is not a trait.
​The ear placement should be the same as others.

Tail/horns

Chama can have a variety of tail and horns designs desire, but they are restrict to lenght and size. 
Longer tail usually stronger and they can carry their own body weight x3.
They sometimes use long tails to do heavy task or hanging around chilling.
Longer tails or horns consider an attractive figure for an idol mate among females. 

✦Life cycle✦

Life cycle

Chama can live up too 400 years old in human years. They have a slow aging process. You can choose at any age of your chamas to start their own tales. 

  • 1-2 years = the egg will hatch 
  • 2-20 years = newborn baby is vulnerable and  must be taking care of 
  • 20-30 years= the newborn start to observe and learn from parents and have lack of communication 
  • 30-50 years = become a kidling and able to be an individual at learning and discovering choices 
  • 50-150 years= grown to be young adult with responsibility   
  • 150-400 years = full adult and able to find mate or taking care of family or colony 
Chup-Chup

Chup-Chup

Visual Trait Index

Summary

Soul Essence Location: Eyes, Feet, nails, mouth, blood and innards.
Bone/Teeth/Nail colour: White, or off-white.

Required Traits: Feelers, Eyes, Tails, Texture

Average Height:
​2 ft 3 iches - 3 ft 8 inches

Diet: Omnivorous. Chup-Chups are opportunistic feeders, consuming a variety of insects, seafood, and plants. Their skittish nature makes them quick eaters, preferring to snatch food items on the go.

Location: Coastal regions, jungles, forests, and surprisingly, even tundras. These adaptable creatures thrive in diverse environments, seeking refuge in abundant hiding spots to avoid predators.


✦ General Info ✦

General Info

(Chuu-p Chuu-p)

Chup-Chups are peculiar, bipedal creatures covered in feathers, native to the coastal and jungle regions of the Juju Islands. Known for their rapid, skittering movements, they exude a constant air of nervousness.

Their distinctive wall-eyes grant them a unique 360-degree vision, similar to a chameleon.

Historically, Chup-Chups were a prized delicacy for the Impishun and Haiwari people, as their widespread population made them a readily available food source. Beyond sustenance, certain Chup-Chups were cherished as pets and traded between villages.

Legend has it that the Goddess Hikissu crafted these creatures from leftover ash, mud, and leaves of the primordial jungles. She sought the God D'Jhakol's expertise to breathe life into her creation, finally persuading him to do so with a touch of divine energy. Their current form is the result of this collaborative effort.

Exceptionally beautiful and talented Chup-Chups, renowned for their singing abilities, commanded high prices and were often depicted on the temples of the wealthy. Less desirable specimens, unfortunately, met a different fate.

Many tribesmen incorporated Chup-Chup feathers, fur, leather, eye cusps, and bones into their adornments or musical instruments, such as the popular Midga pan-flute.

However, the declining hunting of Chup-Chups has led to a population surge, transforming them into pests as they encroach upon human settlements. Their disruptive behaviors include rummaging through garbage, destroying gardens, and seeking sustenance in gutters, driven by habitat loss.

Larger, stronger Chup-Chups have found a new purpose in the world of entertainment. These agile creatures are the stars of thrilling races, becoming a popular spectator sport and a lucrative betting opportunity, rivaling the prestigious Draquine Derby.


✦ Anatomy ✦

Anatomy

Chup-Chups possess unique physical characteristics that reflect their lifestyle and diet. Their feet resemble those of birds, with textures ranging from leathery smooth to scaly. Interestingly, pampered or pet Chup-Chups tend to have smoother and sleeker legs, perhaps due to a less demanding environment.

Dominating their facial features are large, bulging eyes similar to a chameleon's. These eyes, despite their intimidating size, boast a soft inner tissue protected by a hard outer layer reminiscent of goggles. This structure is essential for their characteristic "wall-eyed" appearance. However, rough fights or injuries can damage this eye casing. Additionally, these remarkable eyes can move independently from one another, offering a wider field of vision.

Chup-Chups are typically small in size, roughly the height of a chicken. Their mouths, while fleshy, possess beak-like qualities that enable them to break into hard materials like nuts, rocks, and shells. Notably, they lack significant teeth, although some depictions showcase back molars.

Their small, soft paws have 3-4 fingers each and lack both retractable claws and pawpads. Vocalizations are a far cry from melodious, a mixture of purrs, seagull screeching, and crow caws. Beautifully singing Chup-Chups are a rare occurrence in the wild.

These creatures are surprisingly athletic, capable of running in short bursts at speeds of 50-70 miles per hour. Their agility extends to swimming against strong currents. In the past, islanders would even chase them for sport.

Additionally, they come in a wide variety of shapes and sizes, from thin and muscular to chubby. As long as their height stays within the species' average, feel free to design a Chup-Chup that suits your artistic vision!

✦ Head Shapes ✦

Head shapes

Chup-Chup heads combine features of both birds and fish. They typically have smooth craniums without many bumps or dents. While some variation is allowed for the eyes, they should maintain a fish-like appearance.


✦ Behaviour ✦

Behaviour

Chup-Chups are social creatures, with a strong need for companionship. While wild Chup-Chups rarely interact with other species, they thrive in large groups of their own kind. These groups huddle together for warmth and act as a unit when scavenging for food. This behavior suggests a potential defense mechanism against predators.

Despite their sociable nature, Chup-Chups are messy eaters, known for swallowing their food whole in a single gulp (or at least attempting to). Interestingly, they seem to tolerate the presence of Quakou, a different island creature. Some speculate this may even be a symbiotic relationship, with both species alerting each other of danger.

Chup-Chups can be quite vocal, expressing their emotions loudly with screeches when they feel distressed, upset, injured, or simply hungry. This trait can be reminiscent of a young child's tantrums.

While easily distracted, Chup-Chups are surprisingly trainable, capable of learning new tricks with plenty of patience. Territorial battles are rare due to their skittish nature, but when they do occur, Chup-Chups use their strong back legs to jump and claw at opponents. These scuffles typically last mere seconds before one side is spooked and retreats.

The parental instincts of Chup-Chups are quite strong. They act as a family unit, taking turns caring for and protecting their eggs and young. Chup-Chup groups have even been known to work together to drive away lone predators who get too close to their offspring.


✦ Life Cycle ✦

Life cycle

Birth:

---

Death:

---

Dekico

Dekico

Visual Trait Index
Subtypes: Aqua, Flyer, Runner, Ground

Summary

Soul Essence Location: Eyes, Paw pads, Ears, blood, innards.

Required Traits: Head, Eyes , Tail 

Average Height: 5cm - 1ft

Diet: Omnivorous ( Bugs , Fruits , Fish )

Location:  Land and warmth places, nature places , good temperature. ( terrarium, parks, jungle ) 


✦ General Info ✦

General Info

(De-key-co)

Singular: Dekico
Plural: Dekicos 

Dekico are made with the special help of science (and a little dash of prehistoric DNA) to bring them to life in modern society. They are specially made to be the best tiny dino-companion for you and the whole family to enjoy!

✦ Anatomy ✦

Anatomy

Tough skin with spikes , flexible body to move around , active and like to jump around , intelligent enough to be trained and learn tricks!

They blep their tongue to sense more of the surrounding , their eyes can reflect light when in the dark , only make small noices " squeak " , can feel other emotions 

Dekico is uncommonly  to have fur, but they able to adapt the fluffy style. You can style their furs from straights to curly.

 


Body Shape

The sceintist had made the species to expand more on their body types. The Subspecies is born from lab engineering

  • Ground
  • Runner
  • Flyer
  • Aqua

Tongue

The tounge on this species is free traits, can apply on to your characters.
They do not have long retractable tounge!

inner mouth

The must be thecolor palette you;chosen!
They can shade to 20% or darker base on the color
Do not use other color to represent "darker" for the color, just stick with original and multiply with black 

extras

You may use freely to add on into the dekico design with these traits.
  • Cheek shape
  • eyebrowns
  • whiskers

✦ Behaviour ✦

behaviour

Active , playful , curiosity may lead to danger , like to bite  

They are best at jumping! Some reaction they will respond by jump or hopping. 

This creature are cold blooded and need warmt to calm down or sleep. Sleeping will make the more happy!

✦Life cycle✦

lifecycle

They very difficult to produce an offspring because of how small they are and active. Dekico may lay 1-4 at a time. When mating they cause harm to each other by biting or non stop moving , thus a scientist is needed to help them reproduce. They originally lay eggs and it will grow big until hatched, but while they are still tiny the dekico may consume it or accidentally squish to goo. Scientist may take the new fresh eggs to incubator for more successful survival. 
Djynx

Djynx

Visual Trait Index
Subtypes: Caller, Wisp, Tormentor

Summary

Soul Essence Location: Eyes, Ears, Shadow Hands, elbow & ankle nodules, innards, mouth, blood.
Bone/Teeth/Nail colour: White, or off-white.

Required Traits: Eyes, Ears, Tails, Shadow Hands, Whiskers

Average Height (at shoulder):
Standard: 1-2 ft
Hound: 2 ft 9 inches - 3ft 2 inches
Sprite: 5-8 inches


Diet: Carnivorous, with a preference for fresh meat. Additionally, they consume ethereal essences such as Spirit Wisps.

Location: These creatures exhibit a wide habitat range, thriving in forests, tundras, and deserts. Their primary requirement is an environment where beings are prone to becoming lost or deceased.


✦ General Info ✦

General Info

​​(de-jinks)

Djynxes, pronounced "de-jink-says," are enigmatic spirit foxes renowned for their deceptive nature. These creatures lure victims with enchanting songs before draining their souls. While not perpetually hungry, they have a penchant for consuming corpses, often leaving them unrecognizable.

Surprisingly, Djynxes can be trained into loyal guardians and skilled detectives. Possessing the ability to comprehend and speak languages, as well as perceive the world through a unique perspective, they are extraordinary companions. However, their demanding nature and potential for harm make them unsuitable for inexperienced owners or those lacking strong willpower.

Beneath their paws lie hidden hands resembling those of primates or humans, often matching the color of their spirit flame. These shadow hands contribute to the Djynx's formidable grip, making it challenging for victims to escape their clutches.

Remarkably adaptable, Djynxes can thrive in the most confined spaces, making homes within objects like bamboo or oil lamps. Once a Djynx claims a place as its own, it becomes exceptionally difficult to remove.

Legend has it that Djynxes were initially created by the Death God as humble servants to guide lost spirits. However, these creatures soon evolved, surpassing their intended purpose and turning their predatory instincts towards the living inhabitants of Illutheria.


✦ Anatomy ✦

Anatomy

Djynx possesses distinctive catfish-like whiskers near its snout, which are highly sensitive to vibrations, heat, and pressure. Similar to domestic cats, these whiskers can rotate forward, enabling the creature to assess its surroundings, identify potential prey, and determine the feasibility of squeezing through confined spaces.

Unique to this creature are its retractable "Shadow Hands" located within the paw areas. These appendages serve multiple functions, including prey capture, object manipulation, and environmental interaction. Notably, the color of these Shadow Hands often aligns with the creature's soul color, a hue that is also evident in the eyes, ears, and internal organs. Typically primate-like in structure, the Shadow Hands can assume a clawed configuration during aggressive encounters and can even mimic the appearance of nails or paws for camouflage.

The creature's mouth is concealed and only becomes visible when it experiences intense emotions or consuming food. When exposed, it resembles a lamprey's oral cavity, equipped with a formidable array of razor-sharp teeth that combine canine and needle-like characteristics. Its body exhibits a lean and athletic build, blending elements of a fox and a greyhound.

The creature's eyes typically convey a wise and composed expression, though they can dramatically change to appear bulging or dilated during moments of stress, heightened awareness, or aggression. Ethereal "Soul Fires" occasionally surround the creature, believed by some to possess hypnotic properties capable of influencing prey. However, the visibility of these Soul Fires is under the creature's control.

Renowned for its bodily flexibility, the creature can contort its body to squeeze through narrow openings, making it a formidable and adaptable predator. Its ability to infiltrate coops through small spaces highlights its predatory prowess.

✦ Head Shapes ✦

Head shapes

Djynx heads exhibit a diverse range of shapes, often combining elements of canine and sturgeon fish features. Whiskers can vary in length, with shorter whiskers being more common. The mouth is typically concealed from view, only becoming visible during actions such as eating, hissing, or biting. Eye shapes can be manipulated to accentuate a Djynx's unique personality. There are no restrictions on hairstyle length or style, allowing for creative freedom in design.


✦ Life Cycle ✦

Life cycle

Birth:

---

Death:

---

Dragoumplex

Dragoumplex

Visual Trait Index

 

Summary

Soul Essence Location: Eyes, Paw pads, Ears, blood, innards.

Average Height: 

Diet: Omnivorous 

Location:  Any inhabitable


✦ General Info ✦

General Info

Dragoumplex is intelligent and sociable species. They have many different types of appearance base on habitat or characteristic. The main Basic of them is the line dots markings across the body. Can learn anything they desire such as languages , crafts , skills and etc. They do have main power that is the elemental breaths ex: fire , water , lightning and etc. They made up a light and flexible body to able flight with the wing arms. Dragoumplex is so much more , so it is a great companions and body guard. 


ability: can handle brute force very well , got light body weight , strong yet aerodynamic wing arms , has special powers flames base on it (breath fire n etc) , use wing arms to fly n attack also defend , fast on its feet , can see wide area view , good in hearing 

lore

This creature was an experiment subject to the aliens in far away galaxy, they made for a play toy but it got more complicated and develop the creature to life with emotions and personalities. Dragoumplex was a main hit to the market in the alien planet , until it began an illegal trade to other planets. The creature have been spread to many places and can support its own life as we know now. They capable to live in any conditions because easily adapts. If you spot a falling star that might be them reaching to ur planet

✦ Anatomy ✦

Anatomy

Light and elongated body weight for flight with the smooth skin , unless variant of textures like fur or scales on the body.

The markings are indicator for wind pressure up at the sky since they are frequent flyers dragons.

Their ears are uniquely shaped for radar purpose, to detect incoming hostile during night time. 

New upgrade they are able to hide their wings at the back become a ballon pouch for easy manoeuvre at the ground.

example of the wings can be drawn.

Face shape

dragoumplex-faces_orig.png

They can habe face shape desing!

Eyes markings

It is important to include the eyes markings as part of their design! The species have distinct marking on their body as shown above.

 

Teeth

dragoumplex-teeths_orig.png

They dont required any traits on teeth. You may choose to design any!


Body Shape

Subtype of the species

  • pixie
  • knight
  • brawler
  • scout
  • guardian

✦ Behaviour ✦

behaviour

The species is sociable towards any kind from their own. This behaviour for them to learn and experience new situation for later to adapt. They are intellectual creature love to learn as they go fly around the sky and monitoring others. 

They can be hostile if show threat but commonly friendly and doesnt mind to get close to you. Teaching tricks are highly recommended , since learning is enjoyable for them. Once they archive something exciting will wiggles their necks like a bird happily. Claping their big wings also common used. 

✦Life cycle✦

lifecycle

lifespan: 1- 1000 years 
Floaries

Floaries

Visual Trait Index
Subtypes: Floaties, Floaries, Vileries

Summary

Soul Essence Location: Paw pads, tounge ,blood, innards.

​Average Height:

  • Floaties - 2 ft ( baby )
  • Floaries - average 5 ft - 7 ft ( Adult )
  • Florel - average house dogs ( baby - pug , Adult - average canine/feline)


​Diet:  Floaries are spongy creature they can absorb or consume with mouth by licking or sucking beverages.Only Adult from can consume food.

Drinkable beverages :

  • milk
  • juice 
  • water
  • etc

Location: In the sky above at the clouds ( WIP )


✦ General Info ✦

General Info

 A cute softy creatures with a float filled with special gases around their neck to hover around. They are a magical beings came from above the clouds to give good luck and happiness toward the chosen ones. Some of them can be unfortunate and drift of course within the wind and will randomly float by anywhere. Floaties can be catch with a net or bait by drinks like milk. They will always get dehydrated so need to consume water daily~

    They can reach adulthood own as Floaries from the blessing above to become more elegant and graceful beings, but that occasion is rare. Floaries can have own personality and responsibility to survive into the modern world until now.

    Floasis is a birthplace for Floaries , they are made from thick colorful clouds up in the horizons away from the ground. It is a sanctuary place to live in. Floaties always will be together as one group.

Lore

    Floasis once a living being soaring in the skies with trails of clouds following behind, it resemble like an angel. Old tales say it was a goddess in the sky above who protect the land below. She gave rain , sun and good weather to the people until the faithful day she died and become the biggest colorful clouds. Floasis existed from her death and pursue with a new born babyfloat to bring luck again.  

✦ Anatomy ✦

Anatomy

Floaties ( baby )
  • have a soft white coat short fur 
  • always closed their eyes , if they open them it hurts from the intense bright 
  • they float with the ring around their neck like a buoys
  • the buoys fill with exotic gas it can be anything from sparkle dust to dark mist
  • they have two float object always with them for gravitational support 
  • they cannot eat solid food at this stage but rather absorb liquid content like a sponge
Floaries ( Adult )
  •  adulthood its a rare occasion
  • they can consume edible food in this form
  • the buoys grows a tail shape for more accuracyfor flight 
  • the adult have more markings on the body then the baby form
  • their float evolved into a bigger size and shape  from the baby form
  • they can have any hair styles during this form! Shorts , Curly  and etc. 
  • to indicate the differences between the female and the males are their fur lenght at the leg area.
Soul colors

Their soul color should be the same as these parts:-

  • Tongue
  • Inners
  • Blood
  • Paw pads'

Their paw pads can absord liquids and sometimes leeks out if they wish.  

Eyes and buoys

Their Eyes colors only follow whats their gas in the buoys.

✦ Design guide ✦

design guide

The species had given a reborn to the world of illutheria, they are now free from isolation and now required to follow the society rules.

  • The species must be white or off white for their base color! Other then that is consider as traits.
  • You are required to design the adult version ( Floaries ) with clothing on when submitted in masterlist. 
  • Body design can be shown for references but please kept PG13 standards
  • Hair style is free to use but keep in mind of the traits might be similar and should not be use freely without an item upgrades. 
  • Facial hair for males is allowed aswell
  • The float object can be any design from abstract to simple foods. Be mindful these also as a traits , please check on the index first.
GrimaDraken

GrimaDraken

Visual Trait Index
Subtypes: Prime, Bell, Hound, Grand

 

Summary

Soul Essence Location: Eyes and nails 

Required Traits: 

Average Height (at withers):

  • Grand - size of a whale the biggest,and most consume mana, get tired easily but powerful to fight
  • Prime - common size among others and balance between power
  • Hound - medium size like a hound , great for hunting purpose
  • Bell - the tiniest among all breed , they naturally musical and give boost to others if they engage in a fight


Diet: 

Location: 


✦ General Info ✦

General Info

Old Summoner Masks possessed by demons / spirits gain bodies resembling a large lizard dragon. They are made of the deepest and darkest elements and can easily morph their body into the shadows and dissolve into the environment. They use this method to hide or teleport to places. Once the body is unseen the mask will fade along with it until only the eyes remain. They have the ability to travel much faster than usual like a spirit. They are genderless creatures.

They can speak but don’t move their jaws at all and instead, can hear them whispering or just talking inside ur head. They rarely speak up and commonly just make noises with the jaw ( crackle between the jaw , rattle sound from the trinkets , any creepy noises ) or roar to their heart’s content.  It’s roar has a very loud tone to it and can actually sting for a while, similar to the reaction from a huge explosion close to your ears. Very deadly roars are only used to stun their prey and it has no effect against others of their kind.

Every single one of them obtains powers such as summoning the shadows , teleportation , invisibility , and the powerful roar . But each mask has unique powers and qualities ( this will be of your choosing )

lore

In dark days the people began to believe many kinds of traditions. One day someone made a mask decorated with colors and accessories to resemble their ancestor as respects and to ask for help in the dark hours . They performed a dance whilst wearing the mask and unfortunately summoned a spirit who demanded sacrifice and took the dancer’s life as tribute for helping the people on that day. People began carving the masks more to the spirit’s shape for blessings and luck. Ever since then their lives were much better but followed a dark ritual.

Many centuries passed and they abandoned the tradition until the old mask awoke by itself, searching for the tribe who had abandoned and forgotten the ritual. Many masks laid dormant after their carving and await to be possessed and awoken.


✦ Anatomy ✦

Anatomy

Body are made from the darkness and they always with dark coat colors, some had seen albino but its rare. The body structure very flexible and can perform easy movements

They do not have any pawpads only rought and tough dark skin.

The species do not possess organs inners instead inside are made of dark essense with eel like organ digesting any raw or substance materials for energy.

The claw are not retractable they are highly recommended to be shaped and pretty for showing off their elegance. But during a human form it is hiden like normal nails.

Their eyes can glow as they wish to be more scary.

mask

They can have any mask design made from materials such as;-

  • wood
  • metal
  • rock
  • diamond
  • jade
  • plastic
  • bronze

 

✦ Hyuman form ✦

hyuman form

Hyuman form for grima they have a dark toned skin like original design but can be more lighter.

They always has dark eyes  and able to hide the mask or wear them as accesories.

The tatto also visible on their body.

Their tail can appear or hidden as the pleased.


✦ Behaviour ✦

Behaviour

They also perform a similar practice to Capoeira, a martial art that combines elements of dance, acrobatic and music but much more brutal as it is for a fight rather than to enjoy the dance. This is cause for their very strong body structure and flexibility, enabling them the best chance for the dance. Mostly will fight fair against each other and commonly fight to show dominance over one another.


✦ Life Cycle ✦

Life cycle

Birth:

When two grimas dance with each other without any attack or aggressive behavior ,they will bond and one of them with more trinkets will took a roll to produced the child.
The child will born through the extra trinkets.It froms to a mini mask and eventualy grow a body.The new mask appears like a hanging charm  keychain
The chain can be attached any part of the mask to be their new trinket area ,as they grow up the extra chain will be form the suitable trinket for the new GD !
When the spirit or demon comes to possess the mask, this will breaks the keychain mask from the parent's chain. The parent will carry around the newborn mask until it gets possessed.
During the time of possessing the mask it is incredibly vulnerable (maybe takes the shape of an egg or something while the spirit creates limbs and attaches itself) the parents must protect the baby in this form. Parents will get very aggressive towards protecting their territory.
During this phase if anything happens to the child  can change how the adult turns out by  the parents breathes essence on to it, imbue the abilities for the baby.

Death:

---

Haiwari

Haiwari

Visual Trait Index
Subtypes: Prima

Summary

Soul Essence Location: Eyes, Paw pads, Ears, Ajna, Heart, blood.
Bone/Teeth/Nail colour: White, or off-white.

Required Traits: EyesTails, Ears, Texture, Ajna, Heart

Average Height: 4ft - 7ft

Diet: Haiwari are omnivores, with a preference for meat and seafood. Their diet requires a high protein intake to maintain their physical prowess.

Location:Almost anywhere. Their origins may have been within the Higara, Kukoltu, and A'zul region.


✦ General Info ✦

General Info

(Hi-wah-ree)

The Haiwari people can be found throughout the islands. Their key physical characteristics include animal ears, tails, slit eyes, sharp fangs, digitigrade legs, and a fur covering.

Elder and older generations may exhibit more pronounced animalistic features such as whiskers, paws, and denser fur growth.

Legends also depict them as "were-people" capable of transforming into large creatures. This transformation harnesses aetheric energy from their environment and bloodline. The full moon and locations with high concentrations of energy are known to trigger these occurrences.

In their "were" state, instinct and strong emotions tend to take over their actions. Only experienced and trained individuals can control their mental state in their larger form. Elders, monks, and prodigies are often those who can fully harness this power with control.

It is an age-old story, however, with several dark implications of war and political propaganda. Many Haiwari in the present day have chosen to move beyond this legacy. Very few have upheld the practices and beliefs of their ancestors.

Self-aware and highly intelligent, they possess an incredible sense of smell, hearing, and physical prowess compared to a standard human. Some mistake these feats for precognition, as most Haiwari can effectively dodge incoming attacks and violent storms due to their acute senses.

Haiwari are often born with patterns on their foreheads and a hard, crystal-like organ in their chest. Many believe this organ is the mark of the gods, granting them strength, beauty, and resilience to aetheric energy.

Do not refer to a Haiwari as a beast or animal. They take great offense to such labels.


✦ Anatomy ✦

Anatomy

Haiwari possess a captivating blend of human and animal features. Their hands mimic human anatomy with four fingers and a thumb, while their digitigrade legs boast paw-like features and four toes (sometimes with an extra for a little surprise). Both hands and feet can be equipped with retractable claws, adding a touch of ferocity. Their faces further blur the line between human and animal, showcasing a unique blend of traits. The nose, in particular, takes inspiration from rabbits or felines, while retaining a distinctly human bridge.

Beyond their captivating form, these humanoids possess some truly unique traits. Fangs on their teeth grant them the ability to tear through food with ease. A crystal organ, known as the Heart that's nestled on their chest, holds a special significance, harboring a powerful energy source. During pre-adolescence, a unique marking on their forehead, known as the ajna, awakens.

Their skin comes in a vast array of colors, contrasting distinctly with fur that can be any length and styled to their preference. Some areas even showcase a captivating blend of both fur and exposed skin. Hair on their head follows suit, allowing for endless styling options. A final unique feature is their collapsible collarbone, similar to cats and Drakonian creatures. This grants them the incredible flexibility to move on all fours, adding another layer of adaptability to their repertoire.


Skin and Fur ratio:

Legend tells of the Haiwari ancestors who donned the fur of slain beasts, absorbing the creature's essence both spiritually and physically. This is believed to be the origin of their furred bodies.

Haiwari possess a unique ratio of fur to exposed skin. Here's a simple guide outlining the acceptable range:


✦ Communication ✦

Communication

Haiwari are multilingual. They can speak the common tongue fluently and possess an impressive ability to mimic a wide range of animal sounds, including meows, grunts, howls, roars, purrs, and chatters.

These animal vocalizations serve several purposes within Haiwari society:

  • Silent Communication: Haiwari can use these sounds for subtle communication amongst themselves, conveying messages without actually speaking.
  • Hunting: Mimicking prey sounds can be a valuable tool during hunts to lure unsuspecting animals.
  • Emphasis: Some Haiwari might intentionally or accidentally mix human speech with animal sounds to add emphasis or emotional weight to their words.


Haiwari Slang:
​Interestingly, "Nya" is a common slang term used by Haiwari, often added to the end of sentences.


✦ The Ajna and Heart ✦

The Ajna & Heart

The Third Eye
A distinct marking graces the forehead of every Haiwari. It develops slowly over time, maturing around 6-8 years of age. Though its true name is lost to history, it's commonly referred to as the "Third Eye." This marking is believed to be linked to a Haiwari's aetheric flow, working in conjunction with a similar organ called the "Heart" located on their chest.

Once revealed, the Third Eye becomes a permanent and unique identifier for each Haiwari. Its color and pattern vary from individual to individual.

Ancestral Protection
Shortly after birth, an elder or parent of the tribe performs a sacred ritual. The newborn's forehead is smeared with colored clay, mud, or herbs. This temporary talisman, applied daily until the Third Eye reveals itself, is believed to offer protection from malevolent forces and encourage the marking's growth.

The Heart
Located in the center of the chest, the Heart is a hard, stone-like organ that regulates a Haiwari's aetheric energy. It manifests as a single, solid shape, visible within a few hours after birth. Unlike the Third Eye, the Heart can be retracted into the body. A cracked or broken Heart has severe consequences for a Haiwari's health and development.

Expressions of Intimacy
​As a sign of deep affection, Haiwari will press their foreheads together. If both partners are Haiwari, they might even touch their exposed Hearts, creating a profound emotional connection.


✦ Life Cycle ✦

Life cycle

Birth:

---

Death:

---

Hyuman

Hyuman

Visual Trait Index
Did you know? If you complete the Tutorial you can make a Hyuman for free! Players both new and seasoned can obtain one to start their journey in Illutheria.

 

Summary

A mother and child Hyuman from Sullahil

Soul Essence Location: Eyes. Blood, and innards are red and flesh coloured.
Bone/Teeth/Nail colour: White, or off-white.

Average Height:4 ft - 7 ft (Hyumans vary greatly in height due to genetics or health issues. Feel free to adjust accordingly.)

Diet: Omnivorous (Hyumans eat both meat and plant-based foods. Some diets may vary due to allergies, beliefs, etc.)

Location: Found throughout the lands of Illutheria. Hyumans are resilient and readily adapt to their environment.

*Hyumans and Human can be used interchangeably.


✦ General Info ✦

General Info

Hyumans are the most prevalent resident across the globe, highly adaptable to their regions. They come in all shapes and sizes, and while not as naturally nimble or strong as their fellow species, Hyumans thrive in their own unique way.

Approximately two thousand years ago, scholars speculate that Hyumans weren't originally part of Illutheria or bred here like other, far older resident species. Instead, they believe Hyumans were transported here, falling from the skies like shooting stars through dark portals that appear in both the sky and the earth. Not all at once, but sprinkled over the years, suggesting perhaps Illutheria was "inviting" them. This theory remains shrouded in mystery, with many locals dismissing it as a mere fairytale.

Researchers suspect that the strange ruins and technology scattered across the land might be related to these rifts. The mystery remains unsolved, but Hyumans have become a standard in everyday life and interactions. Most appliances, housing, and furniture are largely crafted to accommodate their specifications. Resourceful and driven by curiosity, Hyumans hold a wide range of desires and aspirations.

✦ Anatomy ✦

Anatomy

A mother and child Hyuman from Sullahil

Hyumans are typically bipedal creatures, walking on their two feet. You can create hyumans with disabilities and equip them with prosthetic limbs to reflect a wider range of abilities.

Their skin tones are "natural," encompassing a range from white to tan to dark brown. Hair color can be natural, including blonde, white, gray, brown, black, and red. Hyumans can also style and dye their hair any color. Unnatural hair colors like pink, purple, and blue are also possible due to genetics.

Eye color can be any variety, and some hyumans even undergo cosmetic procedures to alter their eye color. Blood and internal organs are always some shade of red.

Soul color is believed to be reflected in the eyes.

Finally, humans lack tails, animal ears, horns, fish gills, and other fantastical appendages. Their ears are typically rounded.


✦ Hyuman Creation Rules ✦

Hyuman Creation Rules

  • Follow the specified Human rules in the Anatomy section.
    • You may give them any body shape and gender identity.
  • You may give them tattoos, health conditions, deformities, injuries, scars, prosthetic items
    • Injuries and scars should be pg-16 and no extreme gore.
  • Animal and creature features cannot be applied to a Humans such as; cat ears, centaur bodies, bird wings, horns, mermaid tails etc. They have to look and remain human.
    • This includes the capability to transform into other creatures like a werewolf.
    • Extra pair of limbs such as third-eyes and five-legs are not allowed.

Your character will be able to pick up skills, Hyuman specific traits, and other cosmetitics during their Illutheria ARPG adventure.

Impishun

Impishun

Visual Trait Index
Subtypes: Raptor, Terra

Summary

Soul Essence Location: Eyes, Paw pads, Ears, blood, innards.
Bone/Teeth/Nail colour: White, off-white, or black.

Required Traits: EyesTails, Ears, Texture

Average Height: 4ft - 8ft

Diet: Impishuns possess a versatile digestive system, allowing them to thrive on a varied diet that includes plants, meat, seafood, and even insects. However, they exhibit a particular fondness for protein-rich supplements or meals.

Location: Impishun can be found almost everywhere which is habitable. However their origins are said to be in Kukoltu, and Higara. Uul is a recognized Impishun settlement that has ancient ties.


✦ General Info ✦

General Info

(Ee-m-pii-shu-nn)

Impishuns are a bipedal race with a rich history spanning millennia on the world of Illuhare. Their ancestral records, documented in stories, hieroglyphs, art, and dance, chronicle their adventures across the islands. Highly intelligent and self-aware, they possess a level of sentience comparable to humans.


The exact origin of the Impishuns remains shrouded in some mystery. Popular theories suggest they may have migrated from the jungles and spread outwards over time. However, a captivating legend whispers of a more divine creation.


According to this myth, the Impishuns were brought forth by the goddess Hikissu. Following her sacrifice to protect Illuhare, fragments of her spine remained. Imbued with the sorrow of the other gods, these fragments were planted in the earth. After 100 days, the first Impishuns emerged from the soil, blinking into a world miraculously transformed from barrenness to lush greenery. This transformation was attributed to a magical blessing bestowed by the awakening goddess.


Today, Impishuns thrive alongside humans and other species. They seamlessly integrate into society, pursuing careers, exploring passions, and raising families, all while maintaining their rich cultural heritage.


✦ Anatomy ✦

Anatomy

Impishuns are distinctive individuals with unique physical attributes. Their hands and feet are clawed, resembling a bird’s but has a soft padding. They typically have 3-4 fingers on each hand, including a thumb, and their feet can have 3-5 toes. Though capable of quadrupedal movement, Impishuns prefer to stand upright, allowing for greater dexterity with their hands.

There is significant variation in Impishun appearance. Some individuals have fur and paws, while others have leathery skin and claws. These variations are categorized as "Paw Feet" (Terra subspecies) and "Bird Feet" (Raptor subspecies). While the chest is generally flat, subtle variations in muscular or fatty tissue, are possible for both genders.

Impishuns possess keen senses of smell, sight, and hearing. Their eyes often exhibit a tapetum-like quality, reflecting light in their unique "Soul Color." These vibrant colors can be found in their eyes, pads, palms, and internal organs, including blood, ears, and innards. The color may also extend to their mouth, particularly the tongue and gums.

✦ Body Shape ✦

Body Shape

Impishuns exhibit a wide range of body types. They can be slim, muscular, fat, well-built, chubby, short, or tall. Additionally, Impishuns may have disabilities such as blindness, deafness, or missing limbs due to accidents or birth defects. Feel free to explore these variations when creating your characters.

You have creative freedom when depicting breast size and shape, but please remember that sexually explicit content is not permitted in the public group.

✦ Tongue ✦

Tongue

Average Impishun tongues can either have a forked or sleek tongue.

✦ Hands, Feet and Nails ✦

Hands, Feet & Nails

Impishuns have a diverse range of nails, varying from animal-like claws to human-like fingernails. They typically possess three or four fingers and an opposable thumb. Impishuns with claw-like hands or feet often have smooth or rough, leather-like skin resembling that of crows or chickens.

The color of an Impishun's palms matches their eye color. For example, if their eyes are blue, their palms and soles will also be blue, including internal areas like the mouth, flesh, and inner ears.

(Above shows the key difference! Left: A Raptor Impishun with Paw hands - Right: A Terra Impishun with Claw hands)

The appearance of Impishun hands and feet, particularly the legs, is crucial in determining their species type. Raptor Impishuns always have bird-like legs with leather-like skin, while Terra Impishuns have paw-like legs. However, hand types can vary between the two species.

✦ Head Shapes and Hairstyles ✦

Head Shapes

(Some examples of what type of heads can be seen on Impishuns; slim, roung, squared, button, etc. Feel free to adjust your Impishun as you wish for a stronger character definition.)

Impishuns have a wide variety of head shapes along with their body type. Ranging from tall, short, lanky, pudgy and everything else in-between and beyond.

​Eyebrows can also be found on Impishun be it thick, circular, sparse, whiskers, tufts, or none.

Hairstyles

Impishun has a diverse and range of hairstyles of the years with each one of them having their own unique twist in the World. Hairs can be located on their heads, chest, body, legs, face.

(Examples of some facial and hair styles found on Impishun. They can have any length of hair on their heads, eyebrows (within reason) and facial hair/whiskers. Feel free to design your own haircuts.)


✦ Communication ✦

Communication

Impishuns are capable of producing a wide range of sounds and have a talent for learning different languages. Their native tongue, Tii-Tiik, is expressed through growls, hisses, clicks, and purrs. Unfortunately, it's a dying language spoken primarily by older or tribal Impishuns.

In recent years, a cultural program has been established to revitalize Tii-Tiik. The program is open to all races, not just Impishuns, in an effort to preserve this unique language.


✦ Cultural Beliefs ✦

Cultural Beliefs

Impishuns traditionally hold a deep reverence for the Old Gods, often dedicating their worship to a single elemental deity. Hikissu, a goddess associated with compassion and the world, is a particularly popular choice. According to legend, Impishuns, both young and old, believe they were born from Hikissu's shredded rainbow scales. She is said to have sacrificed her legs to grant them the ability to leap high above the treetops.

The peak of the flower blooming season in spring and summer is considered the Impishun New Year, a time for joyous celebration with family and friends in their home villages.

Impishuns demonstrate profound respect for nature. Before cutting or moving a tree, they offer prayers of apology and gratitude. Nothing from the felled tree is wasted, a practice contributing to their reputation for exceptional craftsmanship. Similarly, when hunting, Impishuns pray and utilize every part of the animal to honor its spirit.

While these ancient beliefs were once widespread, the influence of modernism and technology has led to a diversification of religious practices among Impishuns. While some cling to traditional ways, others have embraced new spiritual paths. There is growing concern about the potential decline of these cherished traditions.


✦ Naming Conventions ✦

Naming Conventions

Impishun naming practices remain largely undocumented, making them a subject of intrigue. Traditionally, Impishuns have used single names, with surnames being a recent adoption influenced by humans and other species. Some Impishuns have even incorporated names inspired by flora, fauna, or the Haiwari naming system.

Mascaran

Mascaran

Visual Trait Index

Summary

Curse Incarnate in a Doll's Body

Soul Essence Location: Eye hole, Paw pads, innards.

Traits needed: Mask , Ears , Hoodie , Hands , Legs , Clothings , Tails

Average Height: 3ft - 6ft

​Diet: Their diet comprises anything edible, just like humans. They don't need to eat daily or experience hunger, but can consume energy directly from their surroundings or through food. Interestingly, they must lift their mask to eat.

Location: Buttonburg , a peaceful town build by the immigration of maskcatz from homeworld-plaza for the new holiday experience on a different realm~ The town resemble more on the countryside with big rooftops and a single fountain running fresh water magically. Maskcatz also can be found around the continent as they do travels.


✦ General Info ✦

Mascaran or known to be The Maskcatz are the main species, from essentially cursed beings trapped in doll-like bodies. Their mask is the key component, containing their soul and memories. If broken, the Maskcat loses its memories entirely, though the mask can be reattached. However, the Maskcat will no longer remember anything from its past. They lack a proper face, replaced by a hollow void.

Maskcatz possess a special ability. If their name is called by a caring and knowledgeable owner who shows them love, they will become obedient and loyal. However, they can also be self-aware and live independently. They excel at acting as guardians and are generally gentle, though they can become defensive when necessary. Playful by nature, they make enjoyable companions. Additionally, Maskcatz can breed with any Maskcat and have offspring.

As cursed beings with a connection to the spirit world, Maskcatz can sometimes interact with spirits. They may even guide lost souls in that realm, fulfilling a unique role.

✦ Anatomy ✦

Anatomy

Shapeshifting Prowess: The Three Forms of a Maskcat
Maskcatz possess the remarkable ability to shapeshift. Each form offers unique advantages, allowing Maskcatz to adapt to various situations.

  • Humanoid Form:

This is the most common form used for communication and interaction. In their humanoid form, Maskcatz can perform actions and gestures similar to humans, facilitating social connection and ease of movement.

  • Cat Form:

When agility and speed are paramount, Maskcatz can shift into their feline form. This form grants them heightened senses, increased nimbleness, and lightning-fast reflexes. However, with the exception they are unable to access their magical abilities while in this form.

  • Doll Form:

This form serves as a haven for rest and rejuvenation. When in doll form, Maskcatz enter a state of dormancy, allowing their magical energy to replenish. While movement is limited in this state (they can only turn their heads), it provides an excellent opportunity for Maskcatz to bond with their owners. Additionally, their doll form makes them masters of disguise, their lightweight bodies easily overlooked by other.


While Maskcatz share a humanoid form with humans, their true bodies are revealed upon removing their clothing. Unlike humans, some Maskcatz possess both male and female anatomical features. Their inner skin is typically white, with only the face displaying pigmentation (either dark or white). Interestingly, the tail remains attached in all forms and retains the same pattern as their original design.

Maskcatz exhibit a wide variety of body types, ranging from chubby and cuddly to lean and muscular. However, these variations must adhere to their designated rarity traits. Additionally, Maskcatz can have either fur or non-furred skin, with white being the most common coloration.

Inners

The inner can be anything you like its not a trait. They will be colored follow up by the soul essences.
  • Mist/smoke
  • Cotton/stuffing
  • Dust/Sand
  • Blood/liquid 

✦ Mask ✦

Behind The Mask

Beneath the mask lies a hidden truth – the Maskcat's original face. This face, frozen in time by the curse, appears as a monochrome silhouette, a faint echo of their pre-transformation selves.​
Despite the mask, Maskcatz can still eat and drink. The exact mechanism remains a mystery, but they are able to consume food and liquid through the mask, defying conventional biology.


​They can have any design markings on the mask as long not fully covered the whole mask area, it considered as a rare trait!
Common color base must be pure white.Feel free to express more on the mask design! 

Expression

Maskcatz possess a unique ability to manipulate their masks for subtle changes in expression. These alterations, while not drastic, can convey a range of emotions. They also have a common tonged from the humans too and can learn any other language whom seem fit.

✦ Abilities ✦

Abilities

Magical Prowess:
All Maskcatz possess an inherent connection to magic, granting them the potential to develop magical properties. These properties can manifest as elemental manipulation (fire, water, etc.) or other mystical abilities beyond the natural world. However, mastering these powers is not guaranteed. Some Maskcatz struggle to harness their magic effectively, relying on honed skills acquired through training or study, such as martial arts.
Boundless Magic:
The type and rarity of a Maskcat's magic are not predetermined. A Maskcat could possess a common element like fire or an entirely unique ability like attracting pigeons. Creativity is encouraged! They can even leverage their magic to shape basic tools and equipment for combat or daily tasks.
Energy Management:
Excessive magic use can lead to depletion. Maskcatz can recover by resting or absorbing ambient energy from their surroundings, such as through food, plant life, or even electricity. This method offers limited healing, but dedicated healers within the community are far more effective in restoring magic and life energy. However, it's important to be mindful of excessive absorption, as it can be seen as selfish and potentially harmful.

✦ Design Guidelines ✦

Design guidelines

COlor Schemes

Maskcatz can have a vast array of color combinations. On 2024 onwards the color schemes are open to use freely , exclude full colored mask are still rare trait. 

They can have any design markings ex: ( natural / exotic / plush /ect )

Monochrome: A single color for both the mask and markings signifies a powerful curse. This combination, while striking, is considered unique breed.
 
Accessory
They are also interested in accessorize their bodies. The accessories are limited to traits .
  • bandana and ribbons
  • bells 
  • earrings  , rings and clips
  • neckless , collar  and ties
  • glasses
  • belts and chains
  • apron , gloves and socks
  • bags and capes
  • hats , headband and crowns
  • weapons
Navask

Navask

Visual Trait Index
Subtypes: Regular
Got Navask? The Navask are consider as closed species for illutheria ,  with restriction region lock! Players who owns a navask  can either start their journey in Nagindra Region or Create a Hyuman like regular starter. To learn more info at can proceed over at Nagindra.

 

Summary

 

Soul Essence Location: Eyes, claws , blood, innards.

Average Height: 4ft - 8ft

Diet: Omnivorous , main consumption is meat.

Location: Anywhere with resources to survive withing the environment. Navask will take shelter under close space either in cave, buildings, hut, tent and etc upon what the environment provide. They make a nest to buried the eggs and leave to continue everyday live while monitoring the nest. Taking advantage of the surroundings to protect the nest and for material to craft items.  


✦ General Info ✦

General Info

Navask consider aggressive anthropomorphic reptiles with beautiful fur coat on their body. The fur runs down from head to back spine until tail. Mostly front body will be cover with scales but with heavy coat fur will cover it. The Vahsk coat can be in ant natural color designs up to fantasy based( un-natural ). Their body are fit and agile to out stand any obstacle, main skill are combat and stealth. They have a steady agility and strengths to run with the speed of 80km/h. The feet is strong and obtain a dew claw to tackle prey with a strike blow while in air(jumping). The navask have good sense of smell and heat sensory (like snakes) have venom. Their teeth and bones can have a different color striking to the coat , these shown they are very venomous creature. The upper fangs usually are like snake can inject venom to prey for easy digestion. They contain a back teeth that can chew when consuming tough meat or food and makes them omnivorous. 

Dar Aliit and Demagolka Lore

The lore can be read at Nagindra

✦ Life Cycle ✦

life cycle

They can live up to 170 years only can be the cause of old  , fight death , un-successful breeding , incident tragedy , sickness , poachers 

Egg: 5 months buried hard shell egg 

hatchling:  About 1 - 3 years for this is seen as the weakling stage with no proper fur,  teeth and nails as they learn about food and shelter guide by the motherly vahsk 

Teen: 4 - 9 years this stage that they became to grow and try  learn from their parents in order to survive.

Young Adult: 10-34 years these years have fully grow in physical appearance and are the training years where the adults and elderly train the teens into proper  Navask.

Adult: 35-99 years these are mainly job, reproduction, and training the young adult years also know as the prime of their lives. The only real harshness in this stage is getting into an argument with a leader and fighting for it’s place or getting near the elderly who may seem frail but strong.

Elderly:  100- 170 this stage is known as the passing stage where Elders are excused from the stuff they do for they can tend to get blind or have problems with producing young. These are also the wisest ones in their tribes.

✦anatomy ✦

Anatomy

Size
Navask can have any body size from slim to buff body build. They have variety shape so it is a common trait to have a different sizes. 
 
Scale
Scale area on navask body consider like a light armor. It is common to have scales on these examples areas;-
Example:
  • scale on shoulder, feet , full body
  • other type of scale such as fish or armadillo will be a mutation .
Texture
They are many variation texture types of navask. Most common are made of short fur and combination of scales with lizard skin. The skin can grow  frails and spikes in any area, the more complex they are the higher rarity it will have. 
 
Facial furs and Hair

Facial fur and hair are common with the navask. Can be variety design examples below:-

✦ Culture✦

Culture

The 3 Tenants of Acrania
  1. Respect thy brother and sister. All are friend, all are family. Whether a brother from Dahkhubba or from Vela-Drow, General or Butcher, Chieftain or hatchling. Give your Brothers and Sisters respect, and they will always be at your side when your call is heard.
  2. Honor Navask are forged in the fires of hardship, Navask are born into greatness and this greatness will lead all to victory. Seek honor through the fires of war, and the path of noble deeds. A battle hardened warrior may carry less Honor than the tribes shaman (medicine man).
  3. Status dictates your usefulness, although all are respected. None are equal, cutch-mate are expected to seek out higher status anytime the opportunity arises.

Increasing status: ​ 
A brother or sister’s status is raise when they have proven themselves in a competition against their superior. The victor is either raised in status, or adds one more victory to their count. The loser is to be made an example of by public humiliation: Flogging, Stone Casting, or public starvation (Punishments are not intended to kill. Only demoralize the loser. Demoralizing is seen as a way for them to rise from the ashes).

 

The Law of Kinsmen equality

 All Kinsmen are to help each other in times of need. (Excluding a status related competition. Assistance in a Status related competition is seen as weak, and is punished by Exiliation from the tribe.). Brothers and Sisters are to carry an equal weight of the tribe burden, failure to contribute to the well being of the tribe will result in a punishment of no food until their equal part is carried. Regardless of if the Kinsmen is starved or not, pulling one’s weight is the only way the Navask will continue to thrive.

The Rite of Brotherhood
Once of age (Teen stage of maturity) a Clutchling is to be put through the The Rite of Brotherhood in order to become a Brother or Sister. The Rite is taken 3 stages of the Navask’s most powerful weapons: Mind, Strength, and Companionship.
The Trial of the Mind
Each Clutch-Mate is put under a test of the mind, there knowledge of the tenants to put to the test in a trial where they are to decide whether the actions taking place before them are a violation of the tenants or not. Upon passing the The Trial of the Mind, the Clutch-Mate is to be sent to the Clans Warlord for their next Trial, The Trial of Blood.
The Trial of Desperation
Upon defeating the Warlord in The Trial of Blood, The Clutch is divided into groups of four, blindfolded, tied together with the rest of their group and taking in the wilderness (Usually a few days away from the tribe) and left in the wilds with their group. Then they are to free themselves, and survive in the wilderness of Nagindra without any instruction. This Trial Symbolizes the Navask’s natural ability to adapt and overcome. But, is also used to bond small groups of the tribe together in Blood Packs.

 

Blood Packs
Put simply Blood Packs are a group of individuals who have grown a closer bond than they have with the rest of the tribe. Having close allies and friends is seen as admirable quality to all clans. Thought not all Blood Packs stay together after the trials are over, which is the reason the Blood Packs are seen in such bright light.
 
 

✦ creation rules✦

creation rules

The begining
  • This resident have region lock! They are only live in Nagindra country.
  • Navask will born first in their own country before traveling outsider land in illutheria.
  • To surpass their boundaries on other land you must requre to complete the begining quest.

More info can read on Nagindra Lore. 

rarity traits
  • As a player you are able to create a common navask resident.
  • Color and markings on Navask are freestyle but respect the species anatomy. Commonly they have all the varient design in the animal kingdom. ( Tiger , Canines and etc )
  • Graduatly you can upgrade your resident to your choice by participating in the events prompts.
clothing
  • You are allow to design any clothing onto your character but be mindful on Nagindra Lore. 
  • Armor can be apply only with light armored.
  • Each Tribe have their own lifestyle and idenpandly have own design depends on location. ( river , mountains )
 
Orikeiju

Orikeiju

Visual Trait Index
Subtypes: Original, Buff

 

Summary

Soul Essence Location: Eyes, pawpads, mouth, blood and innards.
Bone/Teeth/Nail colour: White, or off-white and black

Required Traits:

Average Height: 6ft-9ft tall

Diet: Omnivorous. Mainly fish,insects,small creature or flowers and fruits.

Location: Adaptable creatures with diverse environments. Commonly found by the hill or moutains.


✦ General Info ✦

General Info

Orikeju known to be an adaptable creature around the enviroment, they capable to evolved rapidly during young aged by observation and survival one single parenting. They have become into three main structure type base on the enviroments. 

Land 

  • The most common and domesticated without large wings, known as companions to hyuman. They are use as transport mount by land only.
  • Forest : These creatures have fur similar to wolves and shed seasonal coats. Rain forest dwellers have thin but waterproof coats. They create nests in caves.
  • Desert: They have thicker coat skin due to their absorbent from the heat . Then will lick their fur to obtain necessary fluids and often attract smaller creatures seeking moisture. They make pocket-like nests in the sand.

Water 

  • Inside the water they will live in groups. They can still breath air on the land, but prefer water to cool off the heat. They are very fast and excellent divers, using their wings to swim efficiently.
  • Aquatic adaptations: They can have fur or feathers, similar to penguins, that are slick, thick, smooth, and waterproof. Their "fins" resemble those of a flying squirrel. Their colors and physical traits often reflect their environments. River and ocean dwellers have slick fur and skin fins.
  • Human interactions: Many water creatures enjoy interacting with humans and allow them to ride on their backs. They may even rescue people from drowning, acting as lifeguards. However, some wilder creatures prefer to keep their distance from humans.
  • River, ocean, and forest species often have nests or dens. 

Air 

  • These creatures are the most rare, difficult to tame, and considered legendary. They are rarely seen and prefer to live in mountainous regions. Far away from others.
  • Mountain : These creatures have extra wings that function as glider wings. They have thick fur to protect them during harsh winters. They build hanging nests on mountain cliffs or trees.
  •  A rare breed of air creature has large horns on their muzzles or heads. These creatures have the ability to manipulate elements base on their envirments.
  • The abilities that benefit their environment, such as regrowing trees, cleaning water, or providing sunlight. 

✦ Anatomy ✦

Anatomy

Orikeiju are mountable creatures and able to take flight. They are flexible and light but have a strong body structure.

Slim yet strong structure of the body made of armor plates ( grey area ).

Their eyes are always solid follow up with the soul essences. 

They have high pitched voice to communicate and each have different tone of sounds depend on their personality.

The species used echolocation to detect prey or predator towards their surrounding, and have internal gps system like most birds go from north to south.

They born blank and grows depending on the enviroment how they shape themself to fit in like furs,body types and patterns will be permanant once grew up to adulthood. 


✦ Behaviour ✦

Behaviour

Orikeiju are solitute creatures, they prefer to live and survive alone base on their skills growing up after leave the mother or mother care. They spend most of the time observed the enviroment and learn survival in the wild to increase more experience.

They are inteligent creature can be tamed and learn tricks. Most of them are loyal towards their masters but the arrogant still stick to their personality. Orikeiju acts this way because they already known to be pretty and talented creature. These creature liked to be cleaned and trained to retain their good habits.


✦ Life Cycle ✦

Life cycle

Birth:

they lay eggs and make nest

Death:

1000 years old 

Papillix

Papillix

Visual Trait Index
Subtypes: Fairy, Sprite, Sylph

Summary

Soul Essence Location: Eyes, Paw pads, glow patches, mouth, blood, innards.
Required Traits: Eyes, Ears, Glow Marks, Texture, Glow Pockets, Pawpads
Bone/Teeth/Nail colour: White, or off-white.

Average Height (when upright):
Standard: 3ft - 4ft 
Pixie: 2ft
Sylph: 4ft - 6ft

​Diet: Papillix are herbivores, primarily subsisting on a diet of plants. Flowers, fruits, and nectar are their favorite delicacies.

Location: In most grassland and woodlands areas where it would provide them with ample space to frolic and readily available flowers and grasses for sustenance. Papillix construct remarkable nests. They weave intricate huts on the ground or in trees, using materials like sap, twigs, and grasses.


✦ General Info ✦

General Info

 

​(Pah-pi-licks)

Papillix are a type of mammal that resembles a playful cross between a pixie, a cat, and a ferret. Mischievous by nature, these creatures delight in games and frolicking about. They make their homes hidden amongst the tall grasses of fields and within the dappled shadows of forests.

Papillix possess remarkable abilities. They can gracefully glide and float through the air using their wings. More surprisingly, their flight produces a trail of shimmering dust that sparkles like scattered jewels.

This magical "pixie dust" results from the Papillix's ability to absorb charged particles from flowering plants and even other glowing objects. It's this stored magic that allows them to sustain extended flight.


✦ Anatomy ✦

Anatomy

The Papillix is a fascinating creature with a unique blend of features. Their short, sleek fur resembles that of ferrets and otters, providing a smooth, streamlined exterior. Atop their heads sit butterfly-like wings, but unlike their namesakes, these appendages don't grant them flight. Instead, they function as highly sensitive detectors, picking up vibrations in the air and surroundings to compensate for their lack of hearing.

Glowing pockets adorn their paws, snouts, and whiskers, and these luminous markings can appear in various locations across their bodies. Despite being primarily active during the day, Papillix possess exceptional night vision thanks to their double-glazed eyes. This remarkable adaptation even allows them to stare directly at the sun for extended periods, a feat that some speculate is linked to their superior night vision. Their paws lack nails completely, but they are compensated by a long, agile tongue reminiscent of bees and giraffes, likely used for foraging or manipulation. Small canines/fangs can be seen on them.

✦ Head Shapes ✦

Head Shapes

Papillix exhibit a range of head shapes, from slender features that aid gliding to rounded faces favored for their enhanced cuteness in the companion market. Feel free to adjust your Papillix's head shape for a unique personality and explore a full spectrum of hair lengths and styles to further personalize your creature.

✦ Anatomy - Wings ✦

Anatomy - Wings

(This example show the "style" of drawing a Papillix's wings - 1) it can have a "shell" covering, or 2) fully as wings.)

Papillix wings, located on their heads, resemble ears. When joyful, these wings release dust similar to moth scales. The amount of dust produced can indicate a Papillix's well-being; less dust suggests unhappiness or illness. However, inhaling excessive amounts of this dust can cause hallucinations or a euphoric state.

In fae society, cropped or missing ears on a Papillix are often a sign of abuse or permanent exile. Similarly, injuries and damaged wings are more common among elderly Papillix or those who fight frequently.

Wings come in a variety of colors and patterns, but the dust they produce always matches the Papillix's soul color. While wings can be cropped, removed, adorned with accessories, or sustain injuries, remember that such modifications or damage will impact the Papillix's daily life.

✦ Number of Wings ✦

Number of Wings

Papillix typically possess two sets of ear-wings. However, individuals with more than two sets become increasingly rare. In fact, Papillix with just a single pair are virtually unheard of, as this disrupts their flight patterns significantly.

✦ Glow Marks and Pockets ✦

Glow Marks & Pockets

These features all emit light, reflecting a Papillix's general well-being and health. Active and spirited Papillix glow brightly, sometimes even flashing with a brilliance rivaling stars. Conversely, sick or sad Papillix exhibit a dull glow.

Papillix paw pads emit a gentle glow alongside dust particles. This glow intensity correlates to emotions, with the brightest signifying joy and the dimmest indicating sadness.

Papillix can have whiskers or not. Regardless, their tips glow in the same color as their glow pockets. The whisker glow can either mimic the shape of the glow pockets elsewhere on their body or remain circular.

Common glow marks appear on the paws, snout, and whiskers. Their rarity increases with specific locations and shapes. Typically, glow patches are round and smooth, mirroring the shape of the snout and whiskers.

Locations of Glow Marks:

The highlighted areas indicate typical glow mark locations, with rarity increasing as there are more areas where the glow marks can be found.


✦ Behaviour ✦

Behaviour

Papillix are playful, fun-loving creatures with a natural curiosity that often leads them into mischief. They can't resist poking their noses into any situation that piques their interest.

Highly sociable, Papillix form close-knit communities primarily consisting of friends and partners. While polygamous relationships are common, lifelong partnerships also exist.

These ferret-like creatures are playful and energetic. They engage in roughhousing with each other, both on land and in the air, and spend time grooming each other to maintain their appearance.

Despite their inquisitive nature, Papillix are not easily intimidated. However, when threatened, they will hunch their backs, bare their fangs, and hiss while gathering a cloud of their own dust to aid their escape.

The Papillix diet is primarily composed of fruits and nectar. This high-sugar intake fuels their activity levels, keeps them happy, and likely contributes to their ability to stay airborne.

Their teeth are mainly used for nibbling on fruits and playful biting with companions, not for inflicting serious injury. While there have been documented cases of Papillix consuming blood from a host, this behavior is strongly disapproved of within Papillix society and offers them little nutritional benefit.


✦ Life Cycle ✦

Life cycle

Birth:

When a Papillix couple desires offspring, they embark on a unique ritual. They locate a specific flower to serve as the incubator for their child. Both parents then perform a graceful dance around the plant, sprinkling and combining their dust upon the flower until it seals shut. This initiates the incubation process, which lasts for several weeks before the flower reopens to reveal an egg-like droplet nestled within.

The markings on the egg reflect a blend of the parents' colors and patterns. During incubation, the couple often share childcare responsibilities, taking turns tending to their soon-to-be offspring. Papillix groups are generally unwelcome during this period, as some parents have been known to steal eggs.

Upon hatching, the young Papillix is blind and helpless, with wings too weak for flight. The parents continue their nurturing duties for the next few months, providing care and nourishment within their abode until the young one's wings are fully developed for flight.

Death:

A healthy Papillix can live for an average of 80 years or more. As a Papillix ages, its coat loses its sheen, and its once vibrant fur becomes dull. This decline also affects its glow, making it dimmer and slower to produce.

Death typically occurs when a Papillix reaches its natural lifespan or succumbs to a severe injury. In either case, the Papillix's pelt colors and glow fade rapidly within seconds. This is followed by a remarkable process of bodily degeneration: the body disperses into a shimmering cloud of dust, carried away by the wind like dandelion seeds. No physical remains are left for mourning.

Smokwyrm

Smokwyrm

Visual Trait Index

Summary

Soul Essence Location: Eyes, Blood, mouth, innards, acid.
Bone/Teeth/Nail colour: White, or off-white.

Required Traits: Eyes, Tails, Crest, Texture

Average Height (from nose to tail):
Serpent: 2 ft 6inches - 5 ft
​Wiggler: 1 ft - 3 ft
​Leviathan: 15ft - 30 ft

Diet: Omnivorous, consuming insects and meat. Appetite increases with size.

Location: Thrives in warm climates, often found in grasslands, forest floors, and volcanic regions.


✦ General Info ✦

General Info

​​(Smok-Why-rum)

A diminutive, six-legged creature resembling a tiny dragon, the Smokwyrm possesses an extraordinary ability to grow to monstrous proportions. As a defense mechanism, it produces a thick, acrid smoke within its gut to deter potential threats.

While typically docile, the Smokwyrm's survival instincts are fierce. Its stomach acid, capable of corroding stone, is a last resort employed when escape is impossible.


✦ Anatomy ✦

Anatomy

Smoke Wyrms possess elongated, serpentine bodies equipped with six small legs. While capable of slithering, they predominantly rely on their limbs for rapid movement. The body is typically slender and devoid of a tail, with the first two pairs of legs articulating from the shoulders. Artistic interpretation allows for variation in body length based on Smoke Wyrm type, and the inclusion or exclusion of joint folds on the legs.

The six legs bear a resemblance to avian feet, granting the Smoke Wyrm the ability to manipulate objects with their talons. Talons can be depicted in two primary styles: the raptor-like configuration, featuring three forward-facing toes and a hind toe for gripping, or the parrot-like structure with four forward-facing toes, utilizing the inner two as opposable digits.

To enhance the illusion of a limbless creature, the legs can be retracted closer to the body, creating the appearance of a serpentine form gliding on its belly.

Additionally, Smoke Wyrm hands are equipped with nails and exhibit a rough palm texture, suggesting adaptations for climbing challenging terrain. A distinctive feather-like crest adorns the head, serving as a communication tool among Smoke Wyrms and other species.

Despite their seemingly toothless appearance, Smoke Wyrms possess microscopic, hook-shaped teeth resembling burrs within their mouths for prey capture. Alternative depictions may include retractable teeth or a completely toothless configuration.

Vital fluids and internal components of the Smoke Wyrm, including blood, soul essence, and acid, are imbued with color, primarily residing within the eyes, mouth, and innards.

✦ Head Shapes ✦

Head shapes

Smoke Wyrms exhibit a diverse range of head shapes, from the classic "Drake" with its elongated lower jaw, often referred to as an underbite, to more unusual configurations akin to a Hognose snake. Essentially, any serpentine head shape can be found among these creatures.

A unique feature of the Smoke Wyrm is its olfactory system. The primary nostrils are located on the snout, while an additional pair, positioned slightly further back, is typically concealed from view. These secondary nostrils not only enhance the Smoke Wyrm's sense of smell but also function as heat and motion detectors.

The prominence of the head's cheeks varies depending on the Smoke Wyrm's hunting style. Species reliant on powerful bites tend to have more pronounced cheek muscles, whereas those with smoother head shapes employ different predatory tactics.


✦ Behaviour ✦

Behaviour

Smaller Smoke Wyrms are typically cautious creatures, exhibiting a keen awareness of their surroundings and swift reflexes. They often engage in sunbathing to regulate their body temperature before embarking on hunts. Predominantly ambush predators, they rely on stealth and speed to subdue prey. Their preference for concealed environments makes them adept at finding suitable hiding spots. Interestingly, they can form a strong bond with humans and are known to enjoy the comfort of their owner's pockets.

While capable of coexisting with other Smoke Wyrms, social dynamics can be complex. Similar to chickens, a pecking order often emerges, with individuals vying for prime feeding and bathing locations.


✦ Life Cycle ✦

Life cycle

Birth:

---

Death:

---

Snapadile

Snapadile

Visual Trait Index
Subtypes: Kaiju, Teacup, Prehistoric

Summary

Soul Essence Location: Eyes, Paw pads, mouth, blood, innards.
Bone/Teeth/Nail colour: White, or off-white.
Required Traits: Eyes, Tails, Horns, Texture, Teeth, Pawpads

Average Height:
Standard: 4ft - 5ft
Teacup (when upright): 2ft - 3ft
Prehistoric: 5ft - 8ft

Diet: Meat, Plants, Seafood, Minerals such as rocks or crystals. A Snapadile has a powerful bite that is able to penetrate rocks and bone with ease and grind them into dust. 

Location: They can be located in most island regions, typically in warm tropical-forest climates and near coastal areas.


✦ General Info ✦

General Info

​(Snap-ah-dile)

Snapadiles, aptly named for their habit of quickly snapping up food, are reptile-like kaiju creatures. They hold the distinction of being the first inhabitants discovered on the enigmatic and largely unexplored JuJu Islands.

The domesticated Snapadiles commonly encountered are a far cry from their wild "Prehistoric" cousins. These modified creatures have been carefully bred to integrate seamlessly into society, serving various roles as caregivers, assistants, protectors, and cherished companions.

A common sight in most major cities, Snapadiles can be found diligently accompanying their owners, faithfully fulfilling their designated duties. Extensive documentation and ownership certificates are in place for most domesticated Snapadiles, ensuring responsible pet ownership and preventing encounters with potentially dangerous wild Snapadiles that may roam less populated areas.

Legends whisper of a curious love affair between the Earth and Water gods, resulting in the creation of the Snapadiles. This divine union supposedly explains their remarkable amphibious nature, allowing them to navigate both water and land with effortless grace.


✦ Anatomy ✦

Anatomy

Snapadile boasts smooth, almost skin-like scales, lacking bumps or lumps. This unique feature gives them an appearance reminiscent of a combination of snake scales and leather. Their powerful jaws and teeth are built for a tough task - crushing rock and bones.

These creatures primarily walk upright. However, the Teacup breed is an exception, possessing the remarkable ability to walk on both two and four legs. Opposable thumbs on their three-fingered hands (one thumb per hand) grant them dexterity for picking up objects. Three toes grace each foot.

Snapadiles inner ears share similarities with reptiles. Complementing these are their squishy paw pads. Despite their softness, these pads are durable enough to handle most terrain. But here's the surprising part: they're also sensitive enough to feel tremors on the ground! An additional protective layer comes in the form of a third eyelid.

Large claws are a common feature, used for various tasks. However, the Prehistoric breed breaks the mold, favoring its formidable teeth over its hands for work. When it comes to soul color, it can manifest in various locations: the eyes, the paws, and even internally, within the blood, innards, and mouth.

✦ Head Shape ✦

Head Shapes

Snapadile heads exhibit a remarkable variety in shape and size. This variation often serves a specific purpose, such as appearing intimidating to predators or enhancing their ability to smell food from greater distances. These traits can be even more pronounced depending on the specific tasks a Snapadile performs within its community.

Some Snapadiles also possess fur on their heads, resembling hair. Interestingly, this "hair" can even be styled, allowing for a degree of individual expression.


✦ Behaviour ✦

Behaviour

Snapadiles are fairly sociable creatures, often seen huddling together in distinct groups that resemble small societies. Within these societies, each Snapadile plays a specific role, contributing to the well-being of the group. These roles can range from caring for young, elderly, or frail members to hunting and gathering necessities.

Leadership structures vary among Snapadile groups. While some have a single strong leader, others function with co-leaders. Additionally, Snapadiles exhibit a strong hoarding instinct, meticulously collecting and safeguarding items for the group's benefit. However, much like squirrels, they can sometimes misplace their hidden stashes.

Snapadiles possess a complex vocal repertoire that includes clicks, chirps, growls, and purrs. They can even comprehend simple words spoken by other species. Their sounds are highly nuanced, and like some animals, they use distinct vocalizations to communicate with each other. Body language also plays a crucial role in Snapadile communication, varying depending on the interaction. Facial expressions are equally significant, with tail twitching and snarling indicating annoyance, while smiling and clapping their hands suggest amusement.


✦ Life Cycle ✦

Life cycle

Birth:

A Snapadile's life begins within an egg. The egg's outer shell often displays markings or a blend of patterns inherited from both parents. Parents, and sometimes the entire group if the Snapadiles are social, fiercely guard these eggs. Interestingly, some speculate that the environment where the egg is laid can influence the offspring's elemental abilities.

A developing fetus and a newly hatched Snapadile are incredibly fragile. At this stage, they bear little resemblance to their parents. Their appearance is ultimately influenced by the type of food they consume after hatching, as well as their inherent genetic traits.

It takes a newborn Snapadile only a few hours to find its feet. Its initial instinct is to vocalize its need for food or attempt to scavenge for sustenance independently.

Death:

A healthy Snapadile can live for an average of 60 years or even longer.

Death typically occurs when a Snapadile loses its purpose in life and simply fades away, or succumbs to an injury too severe to heal. Their colors and patterns gradually degenerate over time, transforming into a dull, clay-like gray. They then slowly dissolve back into the earth, their bodies returning to the soil. A stone often remains as a memento, formed from their bones.

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