Species
Navask
Visual Trait Index
Summary
Soul Essence Location: Eyes, Paw pads , blood, innards.
Average Height: 4ft - 8ft
Diet: Omnivorous , main consumption is meat.
Location: Anywhere with resources to survive withing the environment. Navask will take shelter under close space either in cave, buildings, hut, tent and etc upon what the environment provide. They make a nest to buried the eggs and leave to continue everyday live while monitoring the nest. Taking advantage of the surroundings to protect the nest and for material to craft items.
✦ General Info ✦
General Info
Navask consider aggressive anthropomorphic reptiles with beautiful fur coat on their body. The fur runs down from head to back spine until tail. Mostly front body will be cover with scales but with heavy coat fur will cover it. The Vahsk coat can be in ant natural color designs up to fantasy based( un-natural ). Their body are fit and agile to out stand any obstacle, main skill are combat and stealth. They have a steady agility and strengths to run with the speed of 80km/h. The feet is strong and obtain a dew claw to tackle prey with a strike blow while in air(jumping). The navask have good sense of smell and heat sensory (like snakes) have venom. Their teeth and bones can have a different color striking to the coat , these shown they are very venomous creature. The upper fangs usually are like snake can inject venom to prey for easy digestion. They contain a back teeth that can chew when consuming tough meat or food and makes them omnivorous.
Dar Aliit and Demagolka Lore
The lore can be read at Nagindra
✦ Life Cycle ✦
life cycle
They can live up to 170 years only can be the cause of old , fight death , un-successful breeding , incident tragedy , sickness , poachers
Egg: 5 months buried hard shell egg
hatchling: About 1 - 3 years for this is seen as the weakling stage with no proper fur, teeth and nails as they learn about food and shelter guide by the motherly vahsk
Teen: 4 - 9 years this stage that they became to grow and try learn from their parents in order to survive.
Young Adult: 10-34 years these years have fully grow in physical appearance and are the training years where the adults and elderly train the teens into proper Navask.
Adult: 35-99 years these are mainly job, reproduction, and training the young adult years also know as the prime of their lives. The only real harshness in this stage is getting into an argument with a leader and fighting for it’s place or getting near the elderly who may seem frail but strong.
Elderly: 100- 170 this stage is known as the passing stage where Elders are excused from the stuff they do for they can tend to get blind or have problems with producing young. These are also the wisest ones in their tribes.
✦anatomy ✦
Anatomy
Size
Scale
Example:
- scale on shoulder, feet , full body
- other type of scale such as fish or armadillo will be a mutation .
Texture
Facial furs and Hair
Facial fur and hair are common with the navask. Can be variety design examples below:-
✦ Culture✦
Culture
The 3 Tenants of Acrania
- Respect thy brother and sister. All are friend, all are family. Whether a brother from Dahkhubba or from Vela-Drow, General or Butcher, Chieftain or hatchling. Give your Brothers and Sisters respect, and they will always be at your side when your call is heard.
- Honor Navask are forged in the fires of hardship, Navask are born into greatness and this greatness will lead all to victory. Seek honor through the fires of war, and the path of noble deeds. A battle hardened warrior may carry less Honor than the tribes shaman (medicine man).
- Status dictates your usefulness, although all are respected. None are equal, cutch-mate are expected to seek out higher status anytime the opportunity arises.
Increasing status:
A brother or sister’s status is raise when they have proven themselves in a competition against their superior. The victor is either raised in status, or adds one more victory to their count. The loser is to be made an example of by public humiliation: Flogging, Stone Casting, or public starvation (Punishments are not intended to kill. Only demoralize the loser. Demoralizing is seen as a way for them to rise from the ashes).
The Law of Kinsmen equality
All Kinsmen are to help each other in times of need. (Excluding a status related competition. Assistance in a Status related competition is seen as weak, and is punished by Exiliation from the tribe.). Brothers and Sisters are to carry an equal weight of the tribe burden, failure to contribute to the well being of the tribe will result in a punishment of no food until their equal part is carried. Regardless of if the Kinsmen is starved or not, pulling one’s weight is the only way the Navask will continue to thrive.
The Rite of BrotherhoodOnce of age (Teen stage of maturity) a Clutchling is to be put through the The Rite of Brotherhood in order to become a Brother or Sister. The Rite is taken 3 stages of the Navask’s most powerful weapons: Mind, Strength, and Companionship.
|
The Trial of the MindEach Clutch-Mate is put under a test of the mind, there knowledge of the tenants to put to the test in a trial where they are to decide whether the actions taking place before them are a violation of the tenants or not. Upon passing the The Trial of the Mind, the Clutch-Mate is to be sent to the Clans Warlord for their next Trial, The Trial of Blood.
|
The Trial of DesperationUpon defeating the Warlord in The Trial of Blood, The Clutch is divided into groups of four, blindfolded, tied together with the rest of their group and taking in the wilderness (Usually a few days away from the tribe) and left in the wilds with their group. Then they are to free themselves, and survive in the wilderness of Nagindra without any instruction. This Trial Symbolizes the Navask’s natural ability to adapt and overcome. But, is also used to bond small groups of the tribe together in Blood Packs.
|
Blood Packs
✦ creation rules✦
creation rules
The begining
- This resident have region lock! They are only live in Nagindra country.
- Navask will born first in their own country before traveling outsider land in illutheria.
- To surpass their boundaries on other land you must requre to complete the begining quest.
More info can read on Nagindra Lore.
rarity traits
- As a player you are able to create a common navask resident.
- Color and markings on Navask are freestyle but respect the species anatomy. Commonly they have all the varient design in the animal kingdom. ( Tiger , Canines and etc )
- Graduatly you can upgrade your resident to your choice by participating in the events prompts.
clothing
- You are allow to design any clothing onto your character but be mindful on Nagindra Lore.
- Armor can be apply only with light armored.
- Each Tribe have their own lifestyle and idenpandly have own design depends on location. ( river , mountains )